Anonymous asked:
Im no expert but I will share with you what I’ve learned so far. If your scene is simple, there are a few things you can do. In your render options you can reduce the numbers for “ray depth, reflection depth, and shadow depth”, this wont do much but can take a few seconds off. If your rendering out an animation you can do this since every second off adds up. If you are using ambient occlusion turn on cache this will speed up your AO calculations a bit. If you are using transparency, blurriness, subsurface scattering, etc.. there is really no escaping lengthy renders. If you have a lot of objects in your scene and you are using multiple light sources, you are better off using physical renderer. There are some tutorials online that go in depth on what your settings should be. I would recommend watching those. In reality, a quick render should only be used when you are making adjustments to your scene. Once you get to the point where you are satisfied with your scene, turn your settings up and just let it render. Go do something else , flip an egg, paint a picture, you want your art to look good so you’re better off just dealing with the render. If you have a Nvidia chipset you can buy Octane render, this will most definitely speed your renders but you have to be wiling to spend a few extra bucks.









